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OVERKILL'S THE WALKING DEAD - Vegetation

Some of my vegetation work in Season one. I got the opportunity to work with foliage for different maps and do everything from living trees to dead indoor plants. I learned a lot during this process and am super grateful to have been able to work with such an experienced team constantly providing good feedback and helping me along the way.

I did everything myself from start to finish and took care of gathering textures and scanning materials, modeling ,alpha planes, baking atlases, texturing, setting everything up in engine and testing.

The prototype treescan before we started scanning the rest of the trunks.  Shot here in Stockholm Sweden.

The prototype treescan before we started scanning the rest of the trunks. Shot here in Stockholm Sweden.

All the scanned trunks from season one. We used a total of 4 different trunks in Georgetown with tris counts between 600-1500 tris (lowpoly versions on the screenshots).

All the scanned trunks from season one. We used a total of 4 different trunks in Georgetown with tris counts between 600-1500 tris (lowpoly versions on the screenshots).

More trees from season one. A set of Pinetrees. Really happy with how much volume they got and the depth they give.  I Also made the ground foliage here.

More trees from season one. A set of Pinetrees. Really happy with how much volume they got and the depth they give. I Also made the ground foliage here.

Georgetown trees. A set of Aldertrees.

Georgetown trees. A set of Aldertrees.

A set of dead grass for fields and ditches.  Really happy with how they turned out.

A set of dead grass for fields and ditches. Really happy with how they turned out.